The easiest pair that hatches Leezpunk
Flambelle and Herbil is the cheapest pair that hatches Leezpunk in Palworld 1.0, out of 108 pairs that work. Both are catchable in the wild from about level 1.
both catchable in the wild · found from about level 1. Parents must be opposite genders.
Leezpunk
Easiest pair first · rarest child first. Every parent pair is in the list below.
Gender odds on the Flambelle and Herbil pair
Both Flambelle and Herbil hatch 50/50 male, so every one you catch is a coin flip and two of each covers it. Leezpunk comes out 50/50 too. Two of the same gender produces nothing at all, however right the pair is.
Weak to
Deals double to
Paldex entry
“A Pal that always takes great care to maintain a stylish stance. Always on the hunt for the coolest poses, if given a mirror it will spend all day posing in front of it.”
Leezpunk is a Dark-type pal with 108 parent pairs in Palworld 1.0, and not one of them is a special one-off recipe. Wild ones sit at level 21-40. Shortest chain from a starter box: 1 step. Best jobs: Handiwork 2, Gathering 1.
Partner skill
Too Cool to be Seen. When activated, Leezpunk and the player become invisible, making them undetectable to enemies for 10 seconds.
Work suitability
Stats
Scaled across all 299 pals. Leezpunk is not a fighter. Handiwork 2 is what you keep it for.
Trust scaling
Stat gain per trust rank, straight from the game's own parameter table. Read it as what Leezpunk is worth after you have actually used it.
Drops
- Ancient Civilization Parts ×1-2 · alpha
- Copper Key ×1
- Gold Key ×1 · 0% · alpha
- Leezpunk Crest ×1 · 50%
- Precious Entrails ×1-2 · alpha
- Silver Key ×1 · 1%
Per kill or capture. Each item links to every pal that drops it.
All 108 parent combinations for Leezpunk
Every pair that produces Leezpunk averages to its breed rank of 2670, and 108 pairs in the Palworld 1.0 table hit that number. Opposite genders, cake in the breeding farm, then the egg goes in an egg incubator. Some are two wild catches. The rest need a breed first.
-
both catchable · Lv 1
Flambelle
Herbil
-
both catchable · Lv 1
Finsider
Cremis
-
both catchable · Lv 2
Dazzi
Pupperai
-
both catchable · Lv 1
Arsox
Lifmunk
-
both catchable · Lv 1
Arsox
Sparkit
-
both catchable · Lv 1
Dumud
Lamball
-
both catchable · Lv 4
Dazzi
Hoocrates
-
both catchable · Lv 5
Finsider
Rushoar
-
both catchable · Lv 5
Dumud
Mau
-
both catchable · Lv 4
Tocotoco
Croajiro
-
both catchable · Lv 6
Flopie
Direhowl
-
both catchable · Lv 5
Turtacle
Pupperai
-
both catchable · Lv 4
Croajiro
Celaray
-
both catchable · Lv 5
Turtacle
Nox
-
both catchable · Lv 6
Tocotoco
Caprity
-
both catchable · Lv 6
Bristla
Jelliette
-
both catchable · Lv 6
Caprity
Melpaca
-
both catchable · Lv 6
Jelliette
Direhowl
-
both catchable · Lv 6
Eikthyrdeer
Herbil
-
both catchable · Lv 9
Amione
Kelpsea
-
both catchable · Lv 9
Amione
Woolipop
-
both catchable · Lv 11
Galeclaw
Cattiva
-
both catchable · Lv 11
Galeclaw
Killamari
-
both catchable · Lv 11
Chillet
Sparkit
-
both catchable · Lv 10
Tombat
Depresso
-
both catchable · Lv 11
Chillet
Depresso
-
both catchable · Lv 10
Tombat
Foxparks
-
both catchable · Lv 12
Nitewing
Killamari
-
both catchable · Lv 12
Nitewing
Hangyu
-
both catchable · Lv 10
Gloopie
Kelpsea
-
both catchable · Lv 10
Gloopie
Mozzarina
-
both catchable · Lv 11
Wispaw
Chikipi
-
both catchable · Lv 15
Swee
Foxparks Cryst
-
both catchable · Lv 12
Surfent
Cremis
-
both catchable · Lv 14
Gobfin
Fuddler
-
both catchable · Lv 12
Surfent
Tanzee
-
both catchable · Lv 14
Gobfin
Hangyu
-
both catchable · Lv 15
Tanzee Ignis
Foxparks Cryst
-
both catchable · Lv 14
Cawgnito
Pengullet
-
both catchable · Lv 15
Muffly
Ribbuny
-
both catchable · Lv 15
Muffly
Jolthog Cryst
-
both catchable · Lv 14
Jellroy
Mau Cryst
-
both catchable · Lv 14
Cawgnito
Clovee
-
both catchable · Lv 14
Jellroy
Celaray
-
both catchable · Lv 14
Univolt
Vixy
-
both catchable · Lv 14
Univolt
Teafant
-
both catchable · Lv 18
Rushoar
Ribbuny Botan
-
both catchable · Lv 18
Rooby
Ribbuny Botan
-
both catchable · Lv 18
Puffolt
Clovee
-
both catchable · Lv 18
Puffolt
Fuack
-
both catchable · Lv 16
Cinnamoth
Melpaca
-
both catchable · Lv 16
Cinnamoth
Eikthyrdeer
-
both catchable · Lv 20
Ribbuny
Kelpsea Ignis
-
both catchable · Lv 20
Rooby
Kelpsea Ignis
-
both catchable · Lv 21
Flopie
Leezpunk
-
both catchable · Lv 20
Daedream
Gobfin Ignis
-
both catchable · Lv 20
Tanzee
Gobfin Ignis
-
both catchable · Lv 21
Leezpunk
Leezpunk
-
both catchable · Lv 20
Beegarde
Foxparks
-
both catchable · Lv 20
Beegarde
Fuack
-
both catchable · Lv 24
Fuddler
Killamari Primo
-
both catchable · Lv 20
Cattiva
Eikthyrdeer Terra
-
both catchable · Lv 20
Mau Cryst
Eikthyrdeer Terra
-
both catchable · Lv 24
Mozzarina
Killamari Primo
-
both catchable · Lv 20
Elphidran
Lamball
-
both catchable · Lv 22
Robinquill
Chikipi
-
both catchable · Lv 20
Elphidran
Vixy
-
both catchable · Lv 22
Robinquill
Teafant
-
both catchable · Lv 25
Tanzee Ignis
Hangyu Cryst
-
both catchable · Lv 25
Woolipop
Hangyu Cryst
-
both catchable · Lv 26
Pengullet
Celaray Lux
-
both catchable · Lv 26
Gumoss
Celaray Lux
-
both catchable · Lv 26
Celaray Lux
Gumoss
-
both catchable · Lv 28
Flambelle
Leezpunk Ignis
-
both catchable · Lv 28
Bristla
Leezpunk Ignis
-
both catchable · Lv 31
Needoll
Daedream
-
both catchable · Lv 31
Needoll
Nox
-
both catchable · Lv 30
Kikit
Lifmunk
-
both catchable · Lv 32
Jolthog
Fuack Ignis
-
both catchable · Lv 30
Kikit
Jolthog
-
both catchable · Lv 32
Mau
Fuack Ignis
-
both catchable · Lv 32
Snugloo
Gumoss
-
both catchable · Lv 32
Snugloo
Hoocrates
-
both catchable · Lv 32
Snugloo
Gumoss
-
both catchable · Lv 33
Demon Eye
Yakumo
-
both catchable · Lv 33
Green Slime
Yakumo
-
both catchable · Lv 33
Blue Slime
Yakumo
-
both catchable · Lv 36
Purple Slime
Yakumo
-
both catchable · Lv 36
Red Slime
Yakumo
-
both catchable · Lv 36
Cave Bat
Yakumo
-
both catchable · Lv 42
Enchanted Sword
Yakumo
-
both catchable · Lv 42
Illuminant Slime
Yakumo
-
both catchable · Lv 42
Rainbow Slime
Yakumo
-
both catchable · Lv 42
Illuminant Bat
Yakumo
-
both catchable · Lv 45
Eye of Cthulhu
Yakumo
-
both catchable · Lv 50
Swee
Pengullet Lux
-
both catchable · Lv 50
Jolthog Cryst
Pengullet Lux
-
Finsider Ignis must be bred
Demon Eye
Finsider Ignis
-
Finsider Ignis must be bred
Green Slime
Finsider Ignis
-
Finsider Ignis must be bred
Blue Slime
Finsider Ignis
-
Finsider Ignis must be bred
Purple Slime
Finsider Ignis
-
Finsider Ignis must be bred
Red Slime
Finsider Ignis
-
Finsider Ignis must be bred
Cave Bat
Finsider Ignis
-
Finsider Ignis must be bred
Enchanted Sword
Finsider Ignis
-
Finsider Ignis must be bred
Illuminant Slime
Finsider Ignis
-
Finsider Ignis must be bred
Rainbow Slime
Finsider Ignis
-
Finsider Ignis must be bred
Illuminant Bat
Finsider Ignis
-
Finsider Ignis must be bred
Eye of Cthulhu
Finsider Ignis
Why an older Leezpunk combo list won't work
Pre-1.0 guides name a recipe. The 1.0 table works on averages: a pair produces Leezpunk when the two parents' breed ranks average to its 2670. 108 different pairs hit that average, which is why a page showing five or six rows is quoting a sample rather than an answer.
Ours is the game's real 44,849-pair table, shipped verbatim rather than approximated from the rank formula. The 19,044 figure still in circulation is 138 squared, the pre-1.0 roster of base forms counted as ordered pairs, so it measures something else. One pair shows the difference. Every calculator downstream of palcalc ships Panthalus and Panthalus as breeding true, and the game's own tables prove it cannot, because that pair yields Aegidron.
The shortest breeding path to Leezpunk
1 breeding step from a starter box reach Leezpunk. Lamball and Dumud make Leezpunk.
- 1
Measured from an early-game box, so there is not much left to shorten. Load your save to check it against what you own.
Leezpunk passive skill odds per egg
A clean four-passive pool across both parents gives 10.0% per Leezpunk egg, which is about 22 eggs for a 90% shot at all four. Every extra passive skill on either parent lowers it.
| You want | Parent pool | Per egg | Eggs for 90% |
|---|---|---|---|
| 4 specific passives | 4 | 10.0% | 22 |
| 4 specific passives | 5 | 2.0% | 114 |
| 4 specific passives | 6 | 0.7% | 345 |
| 3 specific passives | 3 | 30.0% | 7 |
| 3 specific passives | 4 | 15.0% | 15 |
| 3 specific passives | 5 | 6.0% | 38 |
| 2 specific passives | 2 | 60.0% | 3 |
| 2 specific passives | 4 | 25.0% | 9 |
One junk passive on a parent can double the eggs you need. The per-egg column is the chance every passive skill you want lands on the egg, with random extras allowed. The roll behind these numbers is worked through in Palworld passive inheritance odds per egg, and the planner ranks the pairs in your own box by them.
Is Leezpunk worth breeding, or should you catch one?
Catch one. Leezpunk spawns from level 21, well short of the 1-step chain it takes to make one. The shortest chain from a starter box runs 1 step, and the cheapest pair still needs a level 1 catch. With 108 pairs on the list, one half of one of them is probably in your box already.
Breed it anyway once you own one. A pair is how you roll passive skills; catching is how you get the species.
Where to find Leezpunk in the wild
Leezpunk spawns in Desiccated Dunes and 9 other areas, at level 28-36. Some of those spawns are night only. Another 194 of its spawn points sit outside every named region.
| Region | Level | Spawn points |
|---|---|---|
| Desiccated Dunes · night | 28-36 | 327 |
| Dry Sandy Beach | 22-32 | 77 |
| Isle of the Glacial Core · night | 28-36 | 46 |
| Scars of War · night | 28-36 | 44 |
| Frostbound Mountains · night | 28-36 | 41 |
| Foot of the Volcano | 21-23 | 36 |
| Wildlife Sanctuary 3 · night | 28-34 | 33 |
| Oasis Isle · night | 28-34 | 24 |
| Isle of Eternal Summer | 22-32 | 10 |
| Isle of Decayed Treasures · night | 28-31 | 1 |
Leezpunk work suitability and drops
Leezpunk has Handiwork 2 and Gathering 1 in Palworld 1.0, and drops Ancient Civilization Parts and Copper Key when killed or caught. Those levels and the drop rows come from our own export of the game's tables.
What Leezpunk is actually for once it hatches
Handiwork 2 is the best it does, which is base filler out of a ceiling of 8. Check best Handiwork pals for anything that does it properly. It works through the night, when the rest of the base is asleep.
Leezpunk active skills and partner skill
Leezpunk learns 8 active skills as it levels, the last at level 70. Its partner skill is Too Cool to be Seen. That learnset is our own export of the game's level table, cooldowns and all.
- Lv 1 Dark Poison Blast 30 2s
- Lv 7 Dark Dark Ball 50 2s
- Lv 15 Dark Shadow Burst 80 4s
- Lv 22 Dark Spirit Flame 200 12s
- Lv 30 Dark Nightmare Ball 300 16s
- Lv 40 Fire Ignis Breath 160 8s
- Lv 50 Dark Dark Laser 450 20s
- Lv 70 Dark Dark Whisp 600 30s
What Leezpunk breeds into as a parent
Paired with other species, Leezpunk produces 106 different children, the rarest of them Kingpaca and Vaelet. A parent that wide is worth a farm slot on its own.
Leezpunk breeding FAQ
- Can you breed Leezpunk in Palworld?
- Yes. 108 pairs produce Leezpunk in the Palworld 1.0 breeding table. Both parents have to be opposite genders, in a breeding farm, with cake in the feed box. The cheapest of those pairs is Flambelle and Herbil, and the egg then needs an egg incubator to hatch.
- What two Pals make Leezpunk in Palworld?
- Flambelle and Herbil, opposite genders. Both are catchable in the wild from about level 1, which makes it the cheapest of the 108 pairs that produce Leezpunk. Every other pair is listed on this page. Both parents average to its breed rank of 2670.
- Can you catch Leezpunk in the wild in Palworld 1.0?
- Yes, at level 21-40. Its spawn points fall inside 10 named regions, the densest Desiccated Dunes, where they run level 28-36 at night. There is no alpha Leezpunk, so field spawns are the only source of one. The map on this page marks 833 spawn points for it in total.
- Are these Leezpunk breeding combos updated for Palworld 1.0?
- Yes. Every pair here comes out of the game's real 44,849-pair table, shipped verbatim rather than approximated. All 108 of Leezpunk's pairs are in the list. Panthalus and Panthalus is the usual tell of a stale list, and the game's tables rule it out.
- Can Leezpunk be bred in the early game?
- The cheapest pair needs a level 1 catch, so yes, comfortably. From a starter box the chain runs 1 step, opening with Lamball and Dumud. Anything you already own further along shortens it, which is the part loading your own save changes.
- Can Leezpunk inherit all four passive skills from one egg?
- Only if both parents' combined pool is exactly those four. Leezpunk is born with no fixed passive, so all four slots are open, and a pair like Flambelle and Herbil has to carry nothing else. A clean four-passive pool is 10% per egg, about 22 eggs for a 90% shot.
Route this pair from your own save
Pal Hatchery reads your Level.sav in your browser and tells you which half of the Flambelle and Herbil pair you already own.
It reads genders, levels and passive skills off the save, then routes from there. Nothing is uploaded.



