← All pals #10007
Red Slime, a Fire-type pal in Palworld, Paldex number 10007

How to breed Red Slime.

Rarity 3 · 50% ♂ · wild Lv 36-41 2 parent pairs

The easiest pair that hatches Red Slime

Red Slime and Green Slime is the cheapest pair that hatches Red Slime in Palworld 1.0, out of 2 pairs that work. Both are catchable in the wild from about level 36.

both catchable in the wild · found from about level 36. Parents must be opposite genders.

The lineageread left to right
Pairs that make Red Slime
Red Slime × Green Slime both catchable in the wild · found from about level 36
Red Slime Red Slime

Easiest pair first · rarest child first. Every parent pair is in the list below.

Gender odds on the Red Slime and Green Slime pair

Both Red Slime and Green Slime hatch 50/50 male, so every one you catch is a coin flip and two of each covers it. Red Slime comes out 50/50 too. Two of the same gender produces nothing at all, however right the pair is.

Weak to

Water

Deals double to

GrassIce

Paldex entry

“[Tides of Terraria] A monster from another world, now tameable in this realm.”

Red Slime is a Fire-type pal with 2 parent pairs in Palworld 1.0, and not one of them is a special one-off recipe. Wild ones sit at level 36-41. Best jobs: Transporting 1.

Breed rank3100
Rarity3/20
SizeS
Activeday
Wild level36-41
Passive slots4/4
Gender 50% ♂ · 50% ♀

Partner skill

Slime Body. Can be ridden. Can jump high into the air while mounted.

Work suitability

Stats

HP 70 weak
Attack 75 weak
Defense 85 average
Stamina 100 weak
Run speed 300 weak
Ride speed 450 weak
Transport 200 weak

Scaled across all 299 pals. Red Slime is not a fighter. Transporting 1 is what you keep it for.

Trust scaling

HP+5.5
Attack+3.5
Defense+3.1

Stat gain per trust rank, straight from the game's own parameter table. Read it as what Red Slime is worth after you have actually used it.

Drops

Per kill or capture. Each item links to every pal that drops it.

All 2 parent combinations for Red Slime

Every pair that produces Red Slime averages to its breed rank of 3100, and 2 pairs in the Palworld 1.0 table hit that number. Opposite genders, cake in the breeding farm, then the egg goes in an egg incubator. Every pair here is two wild catches.

Why an older Red Slime combo list won't work

Pre-1.0 guides name a recipe. The 1.0 table works on averages: a pair produces Red Slime when the two parents' breed ranks average to its 3100. Only 2 pairs hit that average, so a stale list has a real chance of naming one that never worked.

Ours is the game's real 44,849-pair table, shipped verbatim rather than approximated from the rank formula. The 19,044 figure still in circulation is 138 squared, the pre-1.0 roster of base forms counted as ordered pairs, so it measures something else. One pair shows the difference. Every calculator downstream of palcalc ships Panthalus and Panthalus as breeding true, and the game's own tables prove it cannot, because that pair yields Aegidron.

The shortest breeding path to Red Slime

No chain of starter pals reaches Red Slime inside six generations, so the first one has to be caught at level 36-41.

Red Slime passive skill odds per egg

A clean four-passive pool across both parents gives 10.0% per Red Slime egg, which is about 22 eggs for a 90% shot at all four. Every extra passive skill on either parent lowers it.

You wantParent poolPer eggEggs for 90%
4 specific passives4 10.0%22
4 specific passives5 2.0%114
4 specific passives6 0.7%345
3 specific passives3 30.0%7
3 specific passives4 15.0%15
3 specific passives5 6.0%38
2 specific passives2 60.0%3
2 specific passives4 25.0%9

One junk passive on a parent can double the eggs you need. The per-egg column is the chance every passive skill you want lands on the egg, with random extras allowed. The roll behind these numbers is worked through in Palworld passive skill inheritance, step by step, and the planner ranks the pairs in your own box by them.

Is Red Slime worth breeding, or should you catch one?

Catch one. Red Slime spawns from level 36, well short of the pair it takes to make one. Nothing in a starter box reaches it inside six generations, and the cheapest pair needs a level 36 catch. Only 2 pairs work, so the parents are specific and worth checking against what you own.

Breed it anyway once you own one. A pair is how you roll passive skills; catching is how you get the species.

Where to find Red Slime in the wild

Red Slime carries a wild level band of 36-41 in Palworld 1.0, and no named region on the map has a spawn point attributed to it. There is no alpha to fall back on either. Treat the band as the level to be at, not as a place to camp.

Red Slime work suitability and drops

Red Slime has Transporting 1 in Palworld 1.0, and drops Hallowed Bar when killed or caught. Those levels and the drop rows come from our own export of the game's tables.

What Red Slime is actually for once it hatches

Transporting 1 is the best it does, which is base filler out of a ceiling of 8. Check best Transporting pals for anything that does it properly. Attack 75 beats only 14% of the roster, so it is filler on both counts.

Red Slime active skills and partner skill

Red Slime learns 1 active skill as it levels, the last at level 1. Its partner skill is Slime Body. That learnset is our own export of the game's level table, cooldowns and all.

What Red Slime breeds into as a parent

Paired with other species, Red Slime produces 114 different children, the rarest of them Kingpaca and Elizabee. A parent that wide is worth a farm slot on its own.

Red Slime breeding FAQ

Can you breed Red Slime in Palworld?
Yes. 2 pairs produce Red Slime in the Palworld 1.0 breeding table. Both parents have to be opposite genders, in a breeding farm, with cake in the feed box. The cheapest of those pairs is Red Slime and Green Slime, and the egg then needs an egg incubator to hatch.
What two Pals make Red Slime in Palworld?
Red Slime and Green Slime, opposite genders. Both are catchable in the wild from about level 36, which makes it the cheapest of the 2 pairs that produce Red Slime. Every other pair is listed on this page. Both parents average to its breed rank of 3100.
Can you catch Red Slime in the wild in Palworld 1.0?
Yes, at level 36-41. Its spawn points do not fall inside any named region on the map. There is no alpha Red Slime to fall back on either, so the 2 pairs on this page are the dependable alternative. It is active in daylight.
Are these Red Slime breeding combos updated for Palworld 1.0?
Yes. Every pair here comes out of the game's real 44,849-pair table, shipped verbatim rather than approximated. All 2 of Red Slime's pairs are in the list. Panthalus and Panthalus is the usual tell of a stale list, and the game's tables rule it out.
Can Red Slime be bred in the early game?
No. No chain of starter pals reaches Red Slime inside six generations, so the first one has to be caught at level 36-41. 2 pairs breed more of them, the cheapest Red Slime and Green Slime, which needs a level 36 catch of its own.
Can Red Slime inherit all four passive skills from one egg?
Only if both parents' combined pool is exactly those four. Red Slime is born with no fixed passive, so all four slots are open, and a pair like Red Slime and Green Slime has to carry nothing else. A clean four-passive pool is 10% per egg, about 22 eggs for a 90% shot.

Route this pair from your own save

Pal Hatchery reads your Level.sav in your browser and tells you which half of the Red Slime and Green Slime pair you already own. It reads genders, levels and passive skills off the save, then routes from there. Nothing is uploaded.

Open the breeding planner →