Which pals learn Nightmare Ball
47 pals learn Nightmare Ball by level-up in Palworld 1.0, the earliest at level 22, and Bellanoir Libero gets the most out of it at 150 attack.
All 47 are in the grid on this page with the level each one unlocks the move at. The unlock level runs from 22 to 40 depending on the pal. The list is regenerated from the game's own skill-master table on every build, so it is the complete set rather than a sample of the popular ones.
Wispaw
Lv 22
Dark
Helzephyr Lux
Lv 22
DarkElectric
Gildra
Lv 22
DarkGround
Starryon
Lv 22
Dark
Celesdir Noct
Lv 22
Dark
Astegon
Lv 22
DragonDark
Bakemi
Lv 22
Dark
Loomen
Lv 22
DarkFire
Wistella
Lv 22
Dark
Solenne
Lv 22
DarkNeutral
Bellanoir Libero
Lv 22
Dark
Necromus
Lv 22
Dark
Croajiro Noct
Lv 30
WaterDark
Gloopie
Lv 30
WaterDark
Vanwyrm
Lv 30
FireDark
Vanwyrm Cryst
Lv 30
IceDark
Felbat
Lv 30
Dark
Leezpunk
Lv 30
Dark
Menasting
Lv 30
DarkGround
Kitsun Noct
Lv 30
Dark
Shroomer Noct
Lv 30
GrassDark
Sootseer
Lv 30
DarkFire
Xenovader
Lv 30
Dark
Smokie
Lv 30
Dark
Omascul
Lv 30
Dark
Splatterina
Lv 30
Dark
Hoodle
Lv 30
Dark
Roujay
Lv 30
Dark
Lyleen Noct
Lv 30
Dark
Shadowbeak
Lv 30
Dark
Bellanoir
Lv 30
Dark
Depresso
Lv 40
Dark
Hoocrates
Lv 40
Dark
Daedream
Lv 40
Dark
Nox
Lv 40
Dark
Mau
Lv 40
Dark
Killamari
Lv 40
DarkWater
Tombat
Lv 40
Dark
Loupmoon
Lv 40
Dark
Cawgnito
Lv 40
Dark
Vaelet
Lv 40
Grass
Katress
Lv 40
Dark
Helzephyr
Lv 40
Dark
Maraith
Lv 40
Dark
Nyafia
Lv 40
Dark
Nitemary
Lv 40
Dark
Frostallion Noct
Lv 40
Dark
Nightmare Ball power and cooldown
Nightmare Ball hits for 300 on a 16 second cooldown, which is at the low end of Dark's range, where the hardest hitter lands at 800. 16 seconds between casts puts it in the middle of a rotation rather than at the start of one.
How to get the Nightmare Ball skill fruit
Nightmare Ball has a skill fruit, so any pal can carry it whatever its own element. Fruits rotate on the blue skill fruit trees and turn up in Palworld field chests. Feeding one to an off-element pal costs you the same-type damage bonus and nothing else, so a 300-power move is still worth the slot on a pal with the attack to swing it.
Can Nightmare Ball pass to eggs
Yes. A parent that knows Nightmare Ball gives the hatchling a chance to be born with it already equipped, which is one fewer fruit and one fewer level grind. Check which half of a pair carries it before you commit them, because the breeding planner reads the moves off your save and can tell you.
Is Nightmare Ball worth using
Early on. 300 power is at the low end of Dark's range, so it is what you use before the element's real moves unlock at up to 800. Keep it if the 16 second cooldown is doing the work; drop it once Bellanoir Libero learns anything bigger.
Nightmare Ball FAQ
- Which pals learn Nightmare Ball in Palworld?
- 47 of them, and the grid on this page names every one with the level it unlocks Nightmare Ball at. The earliest is Wispaw at level 22; Bellanoir Libero gets the most out of it at 150 attack. The list is read off the game's own skill-master table.
- Can you get Nightmare Ball from a skill fruit?
- Yes. Nightmare Ball has a skill fruit, so any pal can learn it whatever its element. Fruits rotate on the skill fruit trees and turn up in field chests. Putting it on an off-element pal costs you the same-type damage bonus, not the move itself.
- How much damage does Nightmare Ball do in Palworld?
- Nightmare Ball has 300 power and a 16 second cooldown. Power gets multiplied by the pal's attack stat and the element matchup, so the same move hits far harder on Bellanoir Libero at 150 attack than on anything below it.
- Is Nightmare Ball a good skill in Palworld?
- Early only. 300 power is at the low end of Dark's range against 800 at the top of the element, so it fills a bar before the real Dark moves unlock and comes off it afterwards. The 16 second cooldown is the one thing in its favor.
- Can Nightmare Ball be inherited by breeding?
- Yes. A parent that knows Nightmare Ball gives the egg a chance to hatch with the move already equipped, which saves you a fruit and a level grind. Worth checking which parent has it before you commit a pair to the breeding farm.