← All pals #10010
Illuminant Bat, a Neutral-type pal in Palworld, Paldex number 10010

How to breed Illuminant Bat.

Rarity 4 · 50% ♂ · wild Lv 42-44 4 parent pairs

The easiest pair that hatches Illuminant Bat

Cave Bat and Purple Slime is the cheapest pair that hatches Illuminant Bat in Palworld 1.0, out of 4 pairs that work. Both are catchable in the wild from about level 36.

both catchable in the wild · found from about level 36. Parents must be opposite genders.

The lineageread left to right
Pairs that make Illuminant Bat
Cave Bat × Purple Slime both catchable in the wild · found from about level 36
Illuminant Bat × Purple Slime both catchable in the wild · found from about level 42
Illuminant Bat Illuminant Bat

Easiest pair first · rarest child first. Every parent pair is in the list below.

Gender odds on the Cave Bat and Purple Slime pair

Both Cave Bat and Purple Slime hatch 50/50 male, so every one you catch is a coin flip and two of each covers it. Illuminant Bat comes out 50/50 too. Two of the same gender produces nothing at all, however right the pair is.

Weak to

Dark

Deals double to

nothing

Paldex entry

“[Tides of Terraria] A monster from another world, now tameable in this realm.”

Illuminant Bat is a Neutral-type pal with 4 parent pairs in Palworld 1.0, and not one of them is a special one-off recipe. Wild ones sit at level 42-44. Best jobs: Gathering 1.

Breed rank3100
Rarity4/20
SizeS
Activeday
Wild level42-44
Passive slots4/4
Gender 50% ♂ · 50% ♀

Partner skill

Bat Backup. While in party, appears near the player. Automatically picks up nearby items.

Work suitability

Stats

HP 80 weak
Attack 80 weak
Defense 95 average
Stamina 100 weak
Run speed 300 weak
Ride speed 450 weak
Transport 275 average

Scaled across all 299 pals. Illuminant Bat is not a fighter. Gathering 1 is what you keep it for.

Trust scaling

HP+5
Attack+3.3
Defense+2.7

Stat gain per trust rank, straight from the game's own parameter table. Read it as what Illuminant Bat is worth after you have actually used it.

Drops

Per kill or capture. Each item links to every pal that drops it.

All 4 parent combinations for Illuminant Bat

Every pair that produces Illuminant Bat averages to its breed rank of 3100, and 4 pairs in the Palworld 1.0 table hit that number. Opposite genders, cake in the breeding farm, then the egg goes in an egg incubator. Every pair here is two wild catches.

Why an older Illuminant Bat combo list won't work

Pre-1.0 guides name a recipe. The 1.0 table works on averages: a pair produces Illuminant Bat when the two parents' breed ranks average to its 3100. Only 4 pairs hit that average, so a stale list has a real chance of naming one that never worked.

Ours is the game's real 44,849-pair table, shipped verbatim rather than approximated from the rank formula. The 19,044 figure still in circulation is 138 squared, the pre-1.0 roster of base forms counted as ordered pairs, so it measures something else. One pair shows the difference. Every calculator downstream of palcalc ships Panthalus and Panthalus as breeding true, and the game's own tables prove it cannot, because that pair yields Aegidron.

The shortest breeding path to Illuminant Bat

No chain of starter pals reaches Illuminant Bat inside six generations, so the first one has to be caught at level 42-44.

Illuminant Bat passive skill odds per egg

A clean four-passive pool across both parents gives 10.0% per Illuminant Bat egg, which is about 22 eggs for a 90% shot at all four. Every extra passive skill on either parent lowers it.

You wantParent poolPer eggEggs for 90%
4 specific passives4 10.0%22
4 specific passives5 2.0%114
4 specific passives6 0.7%345
3 specific passives3 30.0%7
3 specific passives4 15.0%15
3 specific passives5 6.0%38
2 specific passives2 60.0%3
2 specific passives4 25.0%9

One junk passive on a parent can double the eggs you need. The per-egg column is the chance every passive skill you want lands on the egg, with random extras allowed. The roll behind these numbers is worked through in Palworld passive skill inheritance, step by step, and the planner ranks the pairs in your own box by them.

Is Illuminant Bat worth breeding, or should you catch one?

Breed toward it, then catch one when you get there. Illuminant Bat only spawns at level 42-44, late enough that a pair often lands first. Nothing in a starter box reaches it inside six generations, and the cheapest pair needs a level 36 catch. Only 4 pairs work, so the parents are specific and worth checking against what you own.

Breed it anyway once you own one. A pair is how you roll passive skills; catching is how you get the species.

Where to find Illuminant Bat in the wild

Illuminant Bat carries a wild level band of 42-44 in Palworld 1.0, and no named region on the map has a spawn point attributed to it. There is no alpha to fall back on either. Treat the band as the level to be at, not as a place to camp.

Illuminant Bat work suitability and drops

Illuminant Bat has Gathering 1 in Palworld 1.0, and drops Hallowed Bar when killed or caught. Those levels and the drop rows come from our own export of the game's tables.

What Illuminant Bat is actually for once it hatches

Gathering 1 is the best it does, which is base filler out of a ceiling of 8. Check best Gathering pals for anything that does it properly. Attack 80 beats only 21% of the roster, so it is filler on both counts.

Illuminant Bat active skills and partner skill

Illuminant Bat learns 1 active skill as it levels, the last at level 1. Its partner skill is Bat Backup. That learnset is our own export of the game's level table, cooldowns and all.

What Illuminant Bat breeds into as a parent

Paired with other species, Illuminant Bat produces 112 different children, the rarest of them Kingpaca and Elizabee. A parent that wide is worth a farm slot on its own.

Illuminant Bat breeding FAQ

Can you breed Illuminant Bat in Palworld?
Yes. 4 pairs produce Illuminant Bat in the Palworld 1.0 breeding table. Both parents have to be opposite genders, in a breeding farm, with cake in the feed box. The cheapest of those pairs is Cave Bat and Purple Slime, and the egg then needs an egg incubator to hatch.
What two Pals make Illuminant Bat in Palworld?
Cave Bat and Purple Slime, opposite genders. Both are catchable in the wild from about level 36, which makes it the cheapest of the 4 pairs that produce Illuminant Bat. Every other pair is listed on this page. Both parents average to its breed rank of 3100.
Can you catch Illuminant Bat in the wild in Palworld 1.0?
Yes, at level 42-44. Its spawn points do not fall inside any named region on the map. There is no alpha Illuminant Bat to fall back on either, so the 4 pairs on this page are the dependable alternative. It is active in daylight.
Are these Illuminant Bat breeding combos updated for Palworld 1.0?
Yes. Every pair here comes out of the game's real 44,849-pair table, shipped verbatim rather than approximated. All 4 of Illuminant Bat's pairs are in the list. Panthalus and Panthalus is the usual tell of a stale list, and the game's tables rule it out.
Can Illuminant Bat be bred in the early game?
No. No chain of starter pals reaches Illuminant Bat inside six generations, so the first one has to be caught at level 42-44. 4 pairs breed more of them, the cheapest Cave Bat and Purple Slime, which needs a level 36 catch of its own.
Can Illuminant Bat inherit all four passive skills from one egg?
Only if both parents' combined pool is exactly those four. Illuminant Bat is born with no fixed passive, so all four slots are open, and a pair like Cave Bat and Purple Slime has to carry nothing else. A clean four-passive pool is 10% per egg, about 22 eggs for a 90% shot.

Route this pair from your own save

Pal Hatchery reads your Level.sav in your browser and tells you which half of the Cave Bat and Purple Slime pair you already own. It reads genders, levels and passive skills off the save, then routes from there. Nothing is uploaded.

Open the breeding planner →