The only pair that hatches Xenolord
Two Xenolord is the only pair that hatches a Xenolord egg in Palworld 1.0, so no chain of other species reaches it. It has no wild spawn either.
Xenolord
Ranked easiest first · rarest child first. Every parent pair is in the list below.
Gender odds on a Xenolord pair
You need two Xenolord in the farm at once, one of each gender. Xenolord hatches 50% male, so a coin flip either way. Two of the same gender in a breeding farm produces nothing at all, however right the pair is.
Weak to
Deals double to
Paldex entry
“-Destination reached. Priority: Locate entity |Supersonic Dragon| -Note: Conquest deadline exceeded by years. -Update: No conquest traces found. Naturalization confirmed. Commence elimination protocol. -Staff Memo: Refrain from forgetting or consuming critical data!”
Xenolord is a Dark/Dragon-type pal whose only entry in the Palworld 1.0 breeding table is two Xenolord. No chain of other species reaches it. Once two are in your box, pairing them rolls passive skills rather than producing a species you did not have. There is no wild spawn for it. Best jobs: Gathering 2.
Partner skill
Meteor Wings. Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)
Rank 1 → 5: 20 · 26 · 32 · 38 · 50
Work suitability
Stats
Scaled across all 299 pals. Xenolord is top of the roster on at least one bar.
Trust scaling
Stat gain per trust rank, straight from the game's own parameter table. Read it as what Xenolord is worth after you have actually used it.
Drops
- Ancient Civilization Parts ×4-6 · alpha
- Meteorite Fragment ×7-15
- Precious Dragon Stone ×2-3 · alpha
Per kill or capture. Each item links to every pal that drops it.
The only parent combination for Xenolord
Two Xenolord is the only pair the Palworld 1.0 table gives, and a pair of them averages to its own breed rank of 400. Opposite genders, cake in the breeding farm, then the egg goes in an egg incubator. You need both in the farm at the same time.
Why an older Xenolord combo list won't work
Pre-1.0 guides name a recipe. The 1.0 table works on averages: a pair produces a child when the parents' breed ranks average to the child's, and Xenolord sits at 400 with only itself hitting that number. Any older list naming two different species for it is quoting a table that no longer ships.
Ours is the game's real 44,849-pair table, shipped verbatim rather than approximated from the rank formula. The 19,044 figure still in circulation is 138 squared, the pre-1.0 roster of base forms counted as ordered pairs, so it measures something else. One pair shows the difference. Every calculator downstream of palcalc ships Panthalus and Panthalus as breeding true, and the game's own tables prove it cannot, because that pair yields Aegidron.
The shortest breeding path to Xenolord
No chain of starter pals reaches Xenolord inside six generations, and Palworld 1.0 gives it no wild spawn and no alpha either. In the game it arrives from a raid or altar summon, and those tables are not part of this dataset, so no figures for that route appear anywhere on this page.
Xenolord passive skill odds per egg
Xenolord hatches with Invader and Otherworldly Cells already fixed, so only 2 of its four passive slots are ever in play. A parent pool of exactly those 2 lands all of them 60% of the time per egg. Four inherited passive skills is impossible for it, not merely unlikely.
| You want | Parent pool | Per egg | Eggs for 90% |
|---|---|---|---|
| 2 specific passives | 2 | 60.0% | 3 |
| 2 specific passives | 4 | 10.0% | 22 |
With 2 slots to play with, a junk passive on a parent is a cap rather than a delay. The per-egg column is the chance every passive skill you want lands on the egg, with random extras allowed. The roll behind these numbers is worked through in passive inheritance odds with a fixed passive skill, and the planner ranks the pairs in your own box by them.
Is Xenolord worth breeding, or should you catch one?
Neither. Xenolord has no wild spawn and no alpha row in Palworld 1.0. The breeding table gives it no pair of two different species either. Nothing in a starter box reaches it inside six generations.
So what follows is stats, work levels, drops and skills. None of it is a route, and the tables do not contain one.
Where to find Xenolord in the wild
Xenolord has no wild spawn area in Palworld 1.0 and no alpha, so there is nowhere on the map to hunt one.
Xenolord work suitability and drops
Xenolord has Gathering 2 in Palworld 1.0, and drops Ancient Civilization Parts and Meteorite Fragment when killed or caught. Those levels and the drop rows come from our own export of the game's tables.
What Xenolord is actually for once it hatches
Gathering 2 is the best it does, which is base filler out of a ceiling of 8. Check best Gathering pals for anything that does it properly. It works through the night, when the rest of the base is asleep.
Xenolord active skills and partner skill
Xenolord learns 8 active skills as it levels, the last at level 70. Its partner skill is Meteor Wings. That learnset is our own export of the game's level table, cooldowns and all.
- Lv 1 Dragon Dragon Cannon 40 2s
- Lv 7 Dark Umbral Surge 60 4s
- Lv 15 Dragon Satellite Bit 400 20s
- Lv 22 Dragon Beam Slash 450 20s
- Lv 30 Dark Astral Ray 500 24s
- Lv 40 Dragon Cosmic Meteor 600 30s
- Lv 50 Dragon Omega Laser 700 30s
- Lv 70 Dragon Meteorain 700 30s
What Xenolord breeds into as a parent
Paired with other species, Xenolord produces 81 different children, the rarest of them Anubis and Menasting. A parent that wide is worth a farm slot on its own.
Xenolord breeding FAQ
- Can you breed Xenolord in Palworld?
- Not from any other species. The only pairing in the Palworld 1.0 table that produces Xenolord is two Xenolord, opposite genders, with cake in the breeding farm. You have to obtain the first one some other way before breeding is an option at all.
- Can you catch Xenolord in the wild in Palworld 1.0?
- No. Palworld 1.0 gives Xenolord no wild spawn area and no alpha, and the breeding table gives it no pair of two different species. The 1.0 data holds no obtainment path for it, and this page will not invent one.
- Are these Xenolord breeding combos updated for Palworld 1.0?
- Yes. The game's real 44,849-pair table gives Xenolord exactly one entry, two Xenolord, and no cross-species pair at all. Older lists naming two different species for it are quoting a table that no longer ships. Panthalus and Panthalus is the usual tell that a list is stale.
- Can Xenolord be bred in the early game?
- No, and not later either. No chain of starter pals reaches Xenolord inside six generations, and Palworld 1.0 gives it no wild spawn and no alpha. The 1.0 tables hold no early route and no late one. Its only entry as a child is two Xenolord, which needs one to begin with.
- Can Xenolord inherit all four passive skills from one egg?
- No. Xenolord is born with Invader and Otherworldly Cells already fixed, which leaves 2 of its four passive slots for inherited ones. The most you can inherit onto it is 2, and with a clean pool of exactly those 2 that is 60% per egg.
Route this pair from your own save
Pal Hatchery reads your Level.sav in your browser and ranks your own Xenolord pairs by the passive skills they would actually pass on.
It reads genders, levels and passive skills off the save, then routes from there. Nothing is uploaded.