Which pals learn All Range Thunder
5 pals learn All Range Thunder by level-up, the first at level 30. Azurmane gets the most out of it at 120 attack. The skill fruit puts it on anything else.
All Range Thunder power and cooldown
All Range Thunder hits for 500 on a 24 second cooldown, which is mid-table among Electric moves, where the hardest hitter lands at 600. 24 seconds between casts puts it in the middle of a rotation rather than at the start of one.
How to get the All Range Thunder skill fruit
All Range Thunder has a skill fruit, so any pal can carry it whatever its own element. Fruits rotate on the blue skill fruit trees and turn up in Palworld field chests. Feeding one to an off-element pal costs you the same-type damage bonus and nothing else, so a 500-power move is still worth the slot on a pal with the attack to swing it.
Can All Range Thunder pass to eggs
Yes. A parent that knows All Range Thunder gives the hatchling a chance to be born with it already equipped, which is one fewer fruit and one fewer level grind. Check which half of a pair carries it before you commit them, because the breeding planner reads the moves off your save and can tell you.
Is All Range Thunder worth using
Only until something better unlocks. 500 power is mid-table among Electric moves, and on a 24 second cooldown it is the move you run while you level toward the 600-power end of the element.
All Range Thunder FAQ
- Which pals learn All Range Thunder in Palworld?
- 5 of them, and the grid on this page names every one with the level it unlocks All Range Thunder at. Azurmane is both the earliest, at level 30, and the Electric learner with the most attack behind it at 120. The list is read off the game's own skill-master table.
- Can you get All Range Thunder from a skill fruit?
- Yes. All Range Thunder has a skill fruit, so any pal can learn it whatever its element. Fruits rotate on the skill fruit trees and turn up in field chests. Putting it on an off-element pal costs you the same-type damage bonus, not the move itself.
- How much damage does All Range Thunder do in Palworld?
- All Range Thunder has 500 power and a 24 second cooldown. Power gets multiplied by the pal's attack stat and the element matchup, so the same move hits far harder on Azurmane at 120 attack than on anything below it.
- Is All Range Thunder a good skill in Palworld?
- As filler. At 500 power on 24 seconds it sits mid-table among Electric moves, and Electric runs to 600, so it holds a slot until something bigger unlocks rather than earning one outright. Off-element it also loses the same-type bonus.
- Can All Range Thunder be inherited by breeding?
- Yes. A parent that knows All Range Thunder gives the egg a chance to hatch with the move already equipped, which saves you a fruit and a level grind. Worth checking which parent has it before you commit a pair to the breeding farm.



