Jumping Claw.

“Loupmoon's exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy.”

Dark-type Palworld active skill · 80 power, 4s cooldown, learned by 1 pal.

80 power 4s cooldown No skill fruit Does not pass to eggs

Which pals learn Jumping Claw

One pal learns Jumping Claw by level-up: Loupmoon, at level 7, with 100 attack behind it. No fruit teaches it, so that one pal is the whole list.

Jumping Claw power and cooldown

Jumping Claw hits for 80 on a 4 second cooldown, which is at the low end of Dark's range, where the hardest hitter lands at 800. A 4 second cooldown means it is up again almost immediately, so the damage arrives in small helpings.

Can you teach Jumping Claw to any pal

No. Jumping Claw has no skill fruit in Palworld 1.0, which is the part most move lists leave out. Loupmoon is the only pal that will ever have it, at level 7. Every Dark skill is listed with its own fruit flag.

Can Jumping Claw pass to eggs

No. Jumping Claw does not survive an egg in Palworld 1.0. A hatchling has to reach level 7 on a learnset that carries it. Breeding for it is wasted cake, so plan around the Dark pals that already have it.

Is Jumping Claw worth using

Early on. 80 power is at the low end of Dark's range, so it is what you use before the element's real moves unlock at up to 800. Keep it if the 4 second cooldown is doing the work; drop it once Loupmoon learns anything bigger.

Jumping Claw FAQ

Which pals learn Jumping Claw in Palworld?
Exactly one: Loupmoon, which unlocks Jumping Claw at level 7. No skill fruit exists for it, so that single learnset is the only place the move appears in Palworld 1.0.
Can you get Jumping Claw from a skill fruit?
No. Jumping Claw has no skill fruit in Palworld 1.0, so Loupmoon is the only pal that will ever have it. No amount of chest farming changes that.
How much damage does Jumping Claw do in Palworld?
Jumping Claw has 80 power and a 4 second cooldown. Power gets multiplied by the pal's attack stat and the element matchup, so the same move hits far harder on Loupmoon at 100 attack than on anything below it.
Is Jumping Claw a good skill in Palworld?
Early only. 80 power is at the low end of Dark's range against 800 at the top of the element, so it fills a bar before the real Dark moves unlock and comes off it afterwards. The 4 second cooldown is the one thing in its favor.
Can Jumping Claw be inherited by breeding?
No. Jumping Claw does not carry to eggs in Palworld 1.0, so a hatchling never starts with it. Level a learner to 7 instead, and treat the move as something you train rather than something you breed for.